7Hills Strategic Intelligence Briefs

The State of Star Citizen Organizations – Final Combined Report, June 2025


Organization Size Tiers – Complete Breakdown

TierNumber of OrgsTotal MembersAvg Members per Org
7–105,57445,5418.2
11–244,26365,28715.3
25–4986425,57929.6
Small (<200)1,69549,12929.0
Lower Mid (200–499)20362,036305.6
Mid-sized (500–999)5839,211676.1
Large (1,000–2,499)3856,7341,493.0
Very Large (2,500–4,999)1858,1213,228.9
Giant (5,000–9,999)211,5265,763.0
Mega (10,000–19,999)688,82314,803.8
Titanic (20,000+)123,70423,704.0

Key Findings – Full Summary

Overview & Membership Dynamics

  • Total organizations: 10,906 
  • Average org size: 12.6 members
  • Each player can join up to 10 orgs, meaning total memberships > total unique players

Exclusive Organizations

  • 1,088 orgs enforce exclusive membership only
  • Total exclusive players: 15,378, all in the Micro tier (<100 members)
  • Only one mega org is exclusive: NOVAEN, a rare case with 15,243 members and closed recruitment

Language and Culture

LanguageOrgs% of TotalMembersAvg Size
English7,78771.4%98,03012.6
German1,22311.2%14,81812.1
French8177.5%10,32112.6
Spanish2432.2%3,38713.9
Chinese1761.6%2,59914.8
Russian900.8%1,28114.2

Growth Leaders (June 5, 2024 – June 29, 2025)

Top by Net Members Gained

Top by % Growth

Size Distribution Effects

  • Only ~1% of orgs have >1,000 members, but hold 45%+ of population
  • 10,000+ orgs have <25 members = long tail, casual/solo/meta orgs
  • Core power segment = 200–999 members

Interpretation: Player Engagement vs Org Data

Star Citizen has a registered account base of approximately 5,755,692 players (as of June 2025).

Yet, only 525,691 of these players are found in organizations with 7 or more members—roughly 9.1% of the total.

However, this number does not reflect the true proportion of engaged or potential org members, due to several

key factors:

Many accounts are inactive or belong to backers who no longer play.

Multiple alt accounts are often created to gain referral bonuses, inflating the registered player count.

Some players prefer solo play or loosely coordinated groups without formal org affiliation.

New players may not yet have discovered or explored the organization system.

Conclusion: While raw numbers suggest that 91% of players are unaffiliated, the active and recruitable

community is likely significantly higher. The data highlights both a huge untapped potential and the importance of building orgs that are welcoming, active, and visible.