Hit on XenoThreat command
Headhunters · Legal · Combat
Data from 4.10.2-LIVE.12881860 · updated 12 Oct 2026At a glance
Briefing
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts. A group of XenoThreat biggies are supposedly meeting at [Location|Address] to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are. Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do. This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can. Stows out.
Blueprints it drops
Atzkav "Igniter" Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav "Mirage" Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav Sniper Rifle Battery (8 cap)WeaponAttachment · grade 1 · 10 s craftWhere to get it →Calico Arms TacticalChar_Armor_Arms · grade 1 · 2 min craftWhere to get it →Calico Core TacticalChar_Armor_Torso · grade 1 · 2 min craftWhere to get it →Calico Helmet TacticalChar_Armor_Helmet · grade 1 · 2 min craftWhere to get it →Calico Legs TacticalChar_Armor_Legs · grade 1 · 2 min craftWhere to get it →Mission data from the game files via the Star Citizen Wiki.
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