Taking XenoThreat Turf
Headhunters · Legal · Combat
Data from 4.10.2-LIVE.12881860 · updated 12 Oct 2026At a glance
HeadhuntersFaction
LegalLegality
+300Reputation
Veteran Contractor – Elite ContractorStanding required
35 minTime to complete
1Max players
Briefing
Need some good soldiers with a taste for violence to hit some XenoThreat hideouts located around [Location|Address]. I'll get you the specifics if you're down, but you'll have to wipe out two separate clusters of hideouts. We've also gotten word that [TargetName] is lurking around down there. If you take out enough XenoThreat dirtbags, they'll pop they're head up. When they do, put a round in it. Stows out.
Blueprints it drops
Atzkav "Igniter" Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav "Mirage" Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav Sniper RifleWeaponPersonal · grade 1 · 3 min craftWhere to get it →Atzkav Sniper Rifle Battery (8 cap)WeaponAttachment · grade 1 · 10 s craftWhere to get it →Calico Arms TacticalChar_Armor_Arms · grade 1 · 2 min craftWhere to get it →Calico Core TacticalChar_Armor_Torso · grade 1 · 2 min craftWhere to get it →Calico Helmet TacticalChar_Armor_Helmet · grade 1 · 2 min craftWhere to get it →Calico Legs TacticalChar_Armor_Legs · grade 1 · 2 min craftWhere to get it →Mission data from the game files via the Star Citizen Wiki.
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