Silence the Xenothreat

Headhunters · Illegal · Illegal

Data from 4.10.2-LIVE.12881860 · updated 12 Oct 2026

At a glance

HeadhuntersFaction
IllegalLegality
+100Reputation
14 minTime to complete
1Max players

Briefing

We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it. Head to <EM4>Last Ditch</EM4> and climb the comm towers there. Should be a <EM4>control panel at the top</EM4> you can use to switch them off. In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining. Stows out.

Blueprints it drops

This mission drops no blueprints in the current game data.

Sources

Mission data from the game files via the Star Citizen Wiki.

Star Citizen organization · open recruitment

Fly with 7Hills

Open recruitment, no interview. Register in five minutes and get accepted on RSI within about 15.