Star Citizen 4.2.0 patch summary: what changed

Live since 19 Jun 2025 · build 4.2.0-LIVE.9873572 · updated 11 Nov 2026

In short

  • Gimbal weapon sizing is now 1:1 — gimballed mounts fire the same weapon size as the hardpoint, ending the old size-down penalty.
  • Alpha 4.2.0 'Storm Breaker' launched 19 June 2025, adding radiation zones on Pyro I, dynamic rain, ASD story facilities, and several new ships.
  • Head into Pyro's storms for the new Storm Breaker sandbox, grab radiation-resistant gear, and check your loadouts — gimbal slots just got a free upgrade.

What changed

Alpha 4.2.0 "Storm Breaker" (build 4.2.0-LIVE.9873572, released 19 June 2025) is a major content and balance update built around Pyro's deadly storms, a new corporate mystery, and sweeping changes to weapons, shields, and ship loadouts.

New Gameplay & Locations

  • A new persistent sandbox called Storm Breaker sends players to the radiation-lashed edge of Pyro I's permanent storms to investigate Associated Sciences & Development (ASD) facilities hidden inside them.
  • Radiation is now a live environmental hazard — players and ships accumulate radiation damage in affected areas, tracked via a new REM display on the HUD; specialised gear and the new CureLife DeconPen Xtra help counter it.
  • Dynamic rain arrives across planets and moons in both Stanton and Pyro, complete with lightning, pooling water, and updated character shaders.
  • An Apex Valakkar boss creature requires coordinated group play to bring down.

Ships & Vehicles

  • The Esperia Prowler Utility joins the fleet as a stealth-capable hauler with 32 SCU cargo, an integrated tractor beam, S4 pilot weapons, a dual S3 turret, and quad S2 shields.
  • Three new ARGO ATLS IKTI variants arrive: the IKTI and GEO IKTI (mining/combat walkers via Wikelo trade deals) and the IKTI RAD, found exclusively inside ASD facilities.
  • The Wikelo Emporium expands with six additional ships including the Mirai Guardian QI, Anvil Super Hornet Mk II, and RSI Ursa Medivac.

Balance & Loadouts

  • Gimballed weapon mounts now follow a 1:1 sizing rule — a size-3 gimballed hardpoint takes a size-3 weapon instead of a size-2, effectively boosting firepower across nearly every ship in the game.
  • Shield generators have had their Regen and Slapdown values swapped, and reserve health is now tracked per face rather than as a shared pool.
  • The Reclaimer gains seven PDC turrets; the Idris receives major damage and capacitor increases; Starlancer series ships get speed and tank upgrades; and missiles/torpedoes are retuned with longer lock timers and a minimum torpedo activation range of roughly 1,500 m.
  • Weapons can now be fired while in Nav Mode.

Economy & Refining

  • Refinery jobs run faster across all types, refining costs have dropped for most goods, and the discard cost for unfinished orders has been removed.
  • Completed refinery orders can now be loaded directly onto cargo ships.

Core Tech

  • FPS radar scanning arrives in its first iteration, looting now automatically migrates externally attached gear to newly equipped armor, and fauna harvestables (including Valakkar fangs and Kopion horns) are now saved to Long Term Persistence.

This is a summary of the most notable changes — consult the official patch notes for the full list of fixes and adjustments.

Sources

No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.