Star Citizen 4.10.0 patch summary: what changed
Live since 26 Aug 2026 · build 4.10.0-LIVE.12660092 · updated 11 Nov 2026In short
- Quantum drive range was rebased fleet-wide, with ships like the RAFT and Valkyrie gaining 300-328% more range this patch.
- The Stinger saw a 416% mass and deceleration increase, which will significantly change how it handles at speed.
- Plan longer quantum legs this week as range buffs open new routing options, but light fighter pilots should expect slower travel speeds.
By the numbers
Counted by comparing this build's game data with the previous one (4.9.0-LIVE.12232306).
New ships and vehicles
Apollo MedivacRoberts Space Industries · Medical · crew 2Full specs →Apollo MedivacRoberts Space Industries · Medical · crew 2Full specs →Apollo MedivacRoberts Space Industries · Medical · crew 2Full specs →Apollo TriageRoberts Space Industries · Medical · crew 2Full specs →Apollo TriageRoberts Space Industries · Medical · crew 2Full specs →Apollo TriageRoberts Space Industries · Medical · crew 2Full specs →Argo ATLS IKTI AkumaUnknown · Combat · crew 1Full specs →Fortune Teach's SpecialMusashi Industrial & Starflight Concern · Light Salvage · crew 1Full specs →Gladius DunlevyAegis Dynamics · Light Fighter · crew 1Full specs →Golem Teach's SpecialDrake Interplanetary · Starter / Light Mining · crew 1Full specs →MOLE Teach's SpecialArgo Astronautics · Medium Mining · crew 5Full specs →Nomad Teach's SpecialConsolidated Outland · Starter / Light Freight · crew 1Full specs →Power Suitcrew 1Full specs →Reclaimer Teach's SpecialAegis Dynamics · Heavy Salvage · crew 1Full specs →S-65 StingrayKruger Intergalactic · Medium Fighter · crew 1Full specs →S-65 StingrayKruger Intergalactic · Medium Fighter · crew 1Full specs →Sabre Raven EXAegis Dynamics · Medium Fighter · crew 1Full specs →Starfarer Teach's SpecialMusashi Industrial & Starflight Concern · Heavy Refueling · crew 1Full specs →Vulture Teach's SpecialDrake Interplanetary · Light Salvage · crew 1Full specs →Ship balance changes
| Ship | Stat | Before | After | Change |
|---|---|---|---|---|
| Stinger | Decel max→0 | 8.2 | 42.1 | ▲ +416.3% |
| Stinger | Mass | 48,143 | 248,552 | ▲ +416.3% |
| Stinger | Decel SCM→0 | 1.6 | 8.3 | ▲ +415.5% |
| Valkyrie | Quantum range | 165,137,614,679 | 706,422,018,349 | ▲ +327.8% |
| Valkyrie | Quantum range | 165,137,614,679 | 706,422,018,349 | ▲ +327.8% |
| Asgard | Quantum range | 169,724,770,642 | 706,422,018,349 | ▲ +316.2% |
| Asgard Wikelo War Special | Quantum range | 80,821,319,353 | 336,391,437,309 | ▲ +316.2% |
| Cutlass Steel | Quantum range | 86,914,534,042 | 347,658,136,166 | ▲ +300% |
| RAFT | Quantum range | 275,229,357,798 | 1,100,917,431,193 | ▲ +300% |
| RAFT Wikelo Work Special | Quantum range | 294,888,597,641 | 1,179,554,390,564 | ▲ +300% |
| Prowler | Quantum range | 107,933,081,489 | 388,559,093,362 | ▲ +260% |
| MISC Freelancer MAX | Quantum range | 165,137,614,679 | 587,155,963,303 | ▲ +255.6% |
| Zeus Mk II CL | Quantum range | 214,464,434,648 | 762,540,212,081 | ▲ +255.6% |
| Zeus Mk II CL | Quantum range | 177,567,327,612 | 631,350,498,175 | ▲ +255.6% |
| Redeemer | Quantum range | 86,914,534,042 | 304,200,869,145 | ▲ +250% |
What the numbers say
4.10.0 reads as a broad quantum drive rebalance pass combined with targeted weapon component tuning — CIG appears to be reshaping travel meta across ship classes while touching a shared medium gun loadout.
🚀 Quantum Range: Massive Reach Increases
Nearly every ship that saw quantum range movement gained dramatically — most by 200–330%:
- RAFT and RAFT Wikelo Work Special jump to ~1.1–1.2 Tm range (+300%)
- Valkyrie and Asgard both land near 706 Tm (+316–328%)
- Prowler, Redeemer, Ares Inferno/Ion, C1/A1 Spirit, and Freelancer variants all see 220–260% increases
- This feels like a wholesale re-baseline of quantum drive range values fleet-wide, not ship-specific tuning
⚡ Quantum Speed: Multi-Tier Shuffle
Speed changes split cleanly into shared groups, suggesting drive component changes rather than per-ship edits:
- Large ships (Carrack, Hammerhead, Reclaimer, Hull C) gain a massive +213,468,700 m/s — the biggest single-tier bump
- Medium explorers and freighters (600i, Freelancer, Cutlass Black, Valkyrie) gain +37.3M m/s
- Several fighter groups (350r, Hornets, Scorpius, Terrapin) gain +34.3M m/s
- A group including Gladius, Arrow, Glaive, and Mantis loses ~28.6M m/s — a notable downgrade for light fighters
- PYAM Exec and Wikelo special variants also take a -15.9M m/s hit
🔫 Shared Weapon Component: Cutlass Family + Others
The following ships share an identical +693.2 burst / +511 sustained DPS delta, strongly implying a single stock weapon component changed rather than the ships themselves: Cutlass Black, Blue, Red, Steel, Apollo Medivac, Clipper, F7C-M Super Hornet Mk I, Heartseeker Mk I, Sabre Firebird (and Wikelo variants).
🏎️ Stinger: Decel Correction
The Stinger sees deceleration max→0 jump from 8.15 → 42.08 (+416%) — a significant flight model fix improving stopping performance.
1 ship type, 1 production status, and 1 MSRP value changed — treated as data corrections, not balance.
Intent is inferred from stat patterns only; cross-check official CIG patch notes for confirmed changes.
Numbers come from 7Hills' own extraction of the live game files for build 4.10.0-LIVE.12660092, compared with 4.9.0-LIVE.12232306. The written summary is based on the same ship diff and the official patch notes, and was reviewed before publishing. Read the official patch notes on RSI.