Star Citizen 4.3.1 patch summary: what changed
Live since 18 Sept 2025 · build 4.3.1-LIVE.10275505 · updated 11 Nov 2026In short
- The MedGel system overhauls ship medical beds — revives now consume a physical resource you must buy, store, and reload yourself.
- Two new RSI Apollo medical ships arrive alongside NPC dropship reinforcements, AI watch-tower turrets, and on-site mission pick-up.
- Expect tighter logistics around ship respawns and new defensive threats at outposts — bring MedGel and plan for enemy reinforcements.
What changed
Alpha 4.3.1 "Virtue's Descent" (18 September 2025) is a focused update built around medical gameplay, smarter enemy AI, and the second chapter of the Onyx investigation arc.
New Ships
- The RSI Apollo Triage (T3 medical) and RSI Apollo Medivac (T1 medical) join the roster as dedicated medical vessels built around the new MedGel system.
MedGel — Medical Respawn Overhaul
- Ship medical beds now require MedGel, a physical consumable you must purchase, carry, and load into each bed manually.
- Capacity and respawn range scale by bed tier: T3 holds 200 units (2 revives, 50 km range), T2 holds 400 units (4 revives, 8,000 km range), and T1 holds 600 units (6 revives, near-unlimited range).
- Healing tier injuries also costs MedGel — if your supply runs out, deaths send you back to your home city instead.
- MedGel Dispensers have been added to medical facilities for restocking.
Gameplay & Missions
- Enemy AI now arrives via dropships at mission sites in Pyro rather than appearing out of thin air; destroying watch-tower terminals stops reinforcements from being called.
- Automated AI auto-turrets (watch towers) now defend outposts and mission locations.
- Certain contracts can now be accepted on-location rather than only through mobiGlas.
- The Onyx Part 2 (Virtue's Descent) event continues the Frontier Fighters narrative arc with new puzzles, combat, and story content.
Balance & Fixes
- Ballistic damage reduction adjusted across all ships; missile explosion radii increased for all sizes S1–S7.
- Roughly 160 bug and crash fixes, including 31 from the Issue Council, addressing mission progression, AI behavior, facility access, and visual polish.
This is a high-level summary — refer to the official patch notes for the full list of changes and known issues.
No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.