Star Citizen 4.8.0 patch summary: what changed

Live since 14 May 2026 · build 4.8.0-LIVE.1825000 · updated 11 Nov 2026

In short

  • Alpha 4.8.0 brings a full LTP wipe — all aUEC, ships, items, and reputation are reset; only blueprints carry over.
  • Tactical Strike Groups debut as a large-scale, multi-ship endgame mission requiring coordinated squads to assault a fortified asteroid base.
  • Expect to rethink your pilot loadout — G-force tolerance now depends on what you wear, and fuel planning is a real concern with Refueling 2.0.

What changed

Alpha 4.8.0 "Tactical Strike" is a sweeping update that reshapes how players fly, fight, and cooperate — accompanied by the first full economy wipe since Alpha 4.0.

Economy & Wipe

  • All aUEC balances, in-game ships, items, and reputation have been reset; players start fresh with 20,000 aUEC
  • Only earned blueprints survived the wipe
  • New Wikelo War Special ships and PYAM Exec variants are available through in-game channels

New Gameplay Systems

  • Tactical Strike Groups (TSG): a six-phase, squad-focused endgame contract where 7+ ships assault a fortified Nyx asteroid base across ship and FPS combat roles
  • Refueling 2.0: fuel consumption is now tracked realistically, dedicated refueling platforms matter, and a new United Wayfarers Club mission chain gives MISC Starlite owners a proper profession
  • G-Force Resistance: what you wear in the cockpit now directly affects how long you can sustain high-G maneuvers — flight suits help, heavy combat armor hurts
  • Vehicle Loadout / Item Recovery: equipped ship components now survive vessel destruction, mirroring the personal inventory system
  • Vehicle Command Modules: the Drake Caterpillar and new Drake Ironclad can install physical modules that change ship function
  • Ship Hangar Services T0: capital ships like the Carrack, Polaris, and 890 Jump can now provide repair and rearm services to smaller ships

New Ships

  • Drake Ironclad and Ironclad Assault, MISC Starlite, F8A Lightning, Tiburon, Pitbull, M50 Interceptor
  • Aegis Hammerhead Gold Standard features a fully rebuilt interior — crew quarters, turret corridors, and command bridge all reworked to high fidelity

Balance & Tech

  • Broad passes across weapons, ammo, armor, and shields; projectile velocity gap between budget and top-tier loadouts narrowed
  • Xenothreat returns as a recurring PvP/PvE event defending Stanton stations
  • New FPS weapons: UltiFlex Crossbow and Kastak Arms Plasma Grenade
  • Over 166 bug fixes including 17 client crash fixes and 4 server crash fixes

This is a high-level summary — consult the official patch notes for complete details and known issues.

Sources

No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.