Star Citizen 4.0.0 patch summary: what changed

Live since 19 Dec 2024 · build 4.0.0-LIVE.9470730 · updated 11 Nov 2026

In short

  • Pyro, the second star system, launches in 4.0 — lawless, dangerous, and full of high-risk, high-reward opportunities.
  • Static Server Meshing V1 goes live, supporting 500 players per shard across both Stanton and Pyro simultaneously.
  • Expect a full account wipe starting you at 20,000 aUEC — learn the jump point tunnel and scout Pyro's contested zones early.

What changed

Alpha 4.0.0 "Destination Pyro" (19 December 2024) is the largest Star Citizen update in years, opening a second star system and reshaping nearly every corner of the game.

New System — Pyro:

  • A lawless, unforgiving second star system with six planets and moons, derelict and pirate stations, asteroid bases, and Contested Zones where crime penalties are suspended and high-value loot awaits
  • A navigable jump tunnel connects Stanton and Pyro; the roughly two-minute traverse requires active piloting to avoid walls, or risk being ejected far off course
  • New mineable materials exclusive to Pyro include Tin, Silicon, Ice, Stileron, and the ultra-rare Riccite

Ships:

  • Two new fighters join the roster — the Mirai Guardian, a nimble Xi'an-influenced light fighter, and the Guardian QI, a stealth-focused variant with enhanced signature management

Technology:

  • Static Server Meshing V1 is now live, running five servers per system in a 5:5 configuration to support up to 500 players per shard across both star systems
  • Personal Instanced Hangars mean every player now spawns in their own private hangar when logging in

Economy & Balance:

  • A sweeping economy overhaul touches commodity prices, mission rewards, missile and component costs, fuel prices, and trade route viability across both systems
  • Backpack inventory capacity increased roughly 50%; armor carry capacity reduced to match

Accounts:

  • Full wipe on release — all ships, items, and aUEC reset, with everyone beginning fresh at 20,000 aUEC

This is a high-level summary; always consult the official patch notes for the full list of changes and known issues.

Sources

No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.