Star Citizen 4.0.1 patch summary: what changed

Live since 29 Jan 2025 · build 4.0.1-LIVE-9508788 · updated 11 Nov 2026

In short

  • Alpha 4.0.1 (live 28 Jan 2025) is a stabilisation patch over 4.0.0, targeting crashes, errors, and server performance with Server Meshing at 5:5:500.
  • The F7C-M Super Hornet Mk II arrived alongside the Coramor event, and the Save Stanton Chapter 2 event extended the story arc into Pyro.
  • Expect far fewer disconnects, elevator voids, and mission-marker failures this week — the game should simply work more reliably day-to-day.

What changed

Alpha 4.0.1 is a focused stabilisation release that irons out the roughest edges of 4.0.0, delivering a large wave of bug fixes alongside targeted balance and content additions.

New content

  • The F7C-M Super Hornet Mk II from Anvil Aerospace joined the game as part of the Coramor (Valentine's Day) event — the latest twin-seat heavy fighter variant.
  • Save Stanton Chapter 2 extended the ongoing story event into Pyro, with mission objectives centred on clearing AI from Pyro locations.

Ships & vehicles

  • Several ships gained personal storage, including the Nomad, RSI Mantis, Tumbril Nova, and Anvil Ballista.
  • Annunciators were added to the Banu Defender, Xian Scout, Xian Nox, Reliant series, and others.
  • Double-gimbal weapon grouping and PIP targeting were corrected, and ship hit registration was fixed across the board.
  • Individual ship tweaks covered the Starfighter Ion (laser charge removed, DPS rebalanced) and the Mirai Guardian (thruster health increased, cockpit glow reduced).

Missions & gameplay

  • Cargo hauling missions received multiple fixes: correct reward quantities, proper delivery tracking, and accurate rank progression.
  • Bounty, defend-ship, and eliminate-target missions now complete reliably, and armistice zones can no longer be exploited by bounty targets.
  • AI defence turret speed and tracking were significantly increased; size 6 and 10 station turrets received aiming improvements.

Locations & performance

  • Contested Zones, Frontier Outposts, and New Babbage all received lighting, LOD, and geometry polish passes.
  • Pyro outpost clipping and world-fall issues were addressed, and harvestables were added to Pyro rock and acidic caves.

Stability & tech

  • Dozens of crash and error sources were resolved, including 60030 login locks, elevator voids, phantom hits at high ping, and MFD-related frame stutters.
  • Network sync, physics, and backend services all received optimisation passes under Server Meshing 5:5:500.

This is a summary of the most notable changes — always consult the official patch notes for the full list of updates.

Sources

No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.