Star Citizen 4.0.2 patch summary: what changed
Live since 28 Feb 2025 · build 4.0.2-LIVE.9589006 · updated 11 Nov 2026In short
- Alpha 4.0.2 hit LIVE on 28 Feb 2025, raising Server Meshing capacity to 600-player shards and launching the Supply or Die Pyro community event.
- The MISC Fortune light utility ship was added to the game alongside a large wave of bug fixes targeting quantum travel, power systems, and audio.
- Expect smoother mining (no more hour-long mineable delays), working bounty markers, and reliable ship audio and power pips when you fly this week.
What changed
Alpha 4.0.2 is a stability-and-polish patch centred on the Supply or Die Pyro event, Server Meshing improvements, and a broad sweep of gameplay bug fixes.
New content & event
- The Supply or Die resource-collection community event is live in the Pyro system.
- The MISC Fortune, a light utility ship, has been added to the game.
- Salvage ships now spawn at adjusted distances around rest stops.
Gameplay fixes
- Mineables no longer take up to an hour to become mineable entities after appearing in the world.
- Quantum travel no longer overshoots low-Earth-orbit destinations or stalls after spooling completes.
- Power allocation and power pips no longer randomly drop to zero mid-flight.
- Ship engine and weapon audio no longer goes silent after leaving a hangar.
- Bounty mission markers can now be properly routed via the Starmap.
Ships & vehicles
- The Tumbril Storm had its incorrect extra personal storage removed.
- Geometry on the Origin 135c that blocked SCU crates from the cargo bay has been corrected.
- An obstructively bright white light in the MISC Fortune dashboard has been fixed.
Server & infrastructure
- Server Meshing has been upgraded to a 5:5:600 configuration, supporting up to 600 players per shard.
- Starting aUEC remains at 20,000 with Long Term Persistence enabled.
- Nine client crashes, fifteen server crashes, and two hybrid crashes were resolved.
Tech & performance
- Elevator collision issues that caused players to fall through floors have been addressed.
- Numerous mission, cargo, and UI bugs were corrected across both Stanton and Pyro.
This is a high-level summary; always check the official patch notes for the full list of changes.
No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.