Star Citizen 4.7.0 patch summary: what changed
Live since 25 Mar 2026 · build 4.7.0-LIVE.11518367 · updated 11 Nov 2026In short
- Crafting arrives for the first time: gather materials, load blueprints into an Item Fabricator, and produce your own FPS weapons and gear.
- The inventory UI has been completely rebuilt with a two-panel layout, nearby-container detection, and a paper-doll equipment view.
- Expect noticeably different combat this week — shields are tougher, small arms bounce off full-health armor, and aim assist now depends on your radar grade.
What changed
Alpha 4.7.0 "Welcome to the Rock" (released March 24–25 2026, build 4.7.0-LIVE.11518367) is a landmark update centred on the first iteration of crafting, a ground-up inventory redesign, and sweeping balance changes to shields, armor, and targeting.
Crafting & Blueprints
- Purchase and place an Item Fabricator in your hangar or ship cargo grid to begin producing custom FPS weapons and equipment.
- Blueprints define required materials and stat outcomes; they are account-bound and survive death and future patches.
- Dismantling items returns materials at the quality they were originally crafted from, while looted gear returns a flat default quality.
Inventory Overhaul
- A new two-panel layout lets you browse your personal inventory alongside any nearby container simultaneously.
- Containers close to you — crates, dropped backpacks, bodies — appear as auto-detected tabs, and a paper-doll view sits at the centre for quick equipping.
Mining & Materials
- All mined resources now carry a quality grade that flows through refining and directly influences crafted item stats.
- Material distribution across Stanton and Pyro has been revised, with rarer resources appearing in smaller quantities but at higher potential quality.
Ships & Balance
- The RSI Aurora Mk II joins the persistent universe as a modernised replacement for the classic starter ship.
- Shields received a health increase and energy weapons deal more damage to them; a new minimum damage threshold means small-calibre rounds no longer chip through full-health armor.
- Radar components now govern the range and behaviour of ship aim assist, and a wide range of new radar variants from several manufacturers can be purchased in New Babbage.
Locations & Activities
- Operation Breaker Stations in the Nyx system offer new co-op and PvP missions inside asteroid mining facilities.
- Nyx People's Service Stations can now be set as home locations.
- Over 150 bug and crash fixes are included, 46 raised directly by the community.
This is a high-level summary; always refer to the official patch notes for the complete list of changes.
No game-file comparison exists for this patch, so there are no counts or balance tables. The summary is written in our own words from the official patch notes and the Star Citizen Wiki and was reviewed before publishing. Read the official patch notes on RSI.